![]() ![]() Your economy is based around a web of industries (a.k.a. Your people, the bedrock of the simulation and the enduring feature of Victoria games. Laissez-faire could make sense for countries whose population demands a wide variety of products while specializing in highly effective production of specific goods, while a command economy may be desirable to counteract foreign influence and steer your population with more precision. Manufacturing-based industry is more centralized, creating urban centers with wider wealth gaps, but the resulting increase in domestic demand can provide a stable economic foundation for your market. An agrarian economy may be great at feeding itself and could sustain itself for a long time, but lacks access to manufactured goods to increase living standards. Pops and their living conditions determine what sorts of economies you are able to run. #Victoria 3 dev diary 19 how to#In practice this means you will be making many difficult decisions about how to construct your economy, which political factions to empower, and which other countries to befriend and rival.Įverything in Victoria begins and ends with Pops, a.k.a. ![]() Let's start with simply: What is Victoria 3? We call it a society builder grand strategy game, where the focus is to mold and shape your chosen country's population, economy, and laws to navigate the power struggles, revolutions, and devastating wars of the 19th and early 20th centuries. It took us a while, but we built a world! Today I'm going to focus less on abstract principles and pillars and more on concrete game mechanics, the play experience and the process by which we arrived at the current version of the game. Every decision matters and over time, the progress or problems will be carved into the earth.View attachment 872534Hello all! Now that we know the Victoria 3 release date and have seen a bit of actual, live gameplay, I thought it would be a good idea to recap what the game is and tell you a bit about how we got here. New production methods and amenities create a mass-migration into cities, as new industries darken the skies but brighten the future. The changes in the world are represented in our new dynamic map. Use pacts, alliances, threats and bluffs to claim your place in the sun. In Victoria 3, anything achievable by war, can also be done by diplomacy. But you are an actor on a global stage, racing other nations up the mountain of prestige. Rather than paint the map of the world, you write the book of your nation. Harness the power of steam and coal to transform factory towns into industrial titans. Import necessary goods to keep your people happy and fuel the factories that will produce valuable items for export. The muscle of industry is powered by the sinews of trade. Social, technological and cultural revolutions provide the perfect playground for your alternate history fantasies. Transform the force of technological innovation into sparks of progress. Turn the shouts of upheaval echoing in the streets into government reform. Never before have the lives of so many changed so much, so quickly. These groups are the foundation of a realistic and dynamic society simulator. Pops have needs, desires and form powerful groups for you to handle. High and low, across cultures and lands - we create a representation of the global population in 1836. In Victoria 3, you meet the people of the age in our Pops system. ![]()
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